Job Simulator Shows How the Real World Works

It’s an over the top title, I know. But I think there are parts of this game that shows parts of the real world that some of us try to put a smile on and pretend never happens. Take the office worker for example, as I played through this area of the game, I got promoted. As part of my promotion I was told to hire and fire employees. I had the chance to fire the employees that I hired. Which is just mean, but it didn’t mean I didn’t enjoy it.

I played Job Simulator on PlayStation VR and when I first began the game, it started in a museum. Seeing the museum for the first time was pretty crazy. Everywhere I looked there are Bots going around the museum. They look just like the old computer monitors, floating around. To the side is a box with four cartridges. Each cartridge will take you to your new job. Now, if you don’t start by throwing the cartridges at as many Bots as possible, you’re obviously more sensible than I am. Throwing items at the Bots is my favourite part. The only downside is, I can’t move around. I’m stuck in this one area and I have to use the items within arms reach. Which isn’t as bad as you think. The game is still playable and fun.

The four job choices are office worker, auto mechanic, gourmet chef and store clerk. I can’t say that I have an absolute favourite, since all the jobs were fantastic. To be honest, I did the same thing when I started each job. I threw something at Job Bot. I couldn’t help myself. If you don’t start office worker by throwing something over to the other cubicles, just to get a reaction. You’re not playing it right. While playing store clerk, I purposely threw items into the bathroom doors, just to see what was inside. In auto mechanic, I chose the wildest items to put on the cars. Simply because I could. It’s the same with gourmet chef. I put anything and everything in the blender and microwave. Then served it. I mean, why wouldn’t you.

That’s the great thing about this game Owlchemy Labs developed and published. As a gamer, I can play it properly or play it like an idiot. It’s enjoyable, no matter which way you choose. One thing I will say is, you really do need to complete the game. Once all the games are complete, you get access to the job genie cartridges. These cartridges are put in with the job cartridges and you can play with even more fun. So far, I’ve added the bouncing genie and the zero gravity genie. There is nothing like seeing a tin of food bouncing along the floor or floating in mid air, to bring your inner child out. If you have VR and fancy a game you can loose yourself in. Job Simulator is the game you need.

Job Simulator rating 9 out of 10                                       

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Playing VR For the First Time

Well, I did it. I waited until the Playstation VR bundle went on sale and I decided to buy it. I’ve been wanting to play VR since it first came out. But, being the person I am, I didn’t want to spend all that money on it. Yes, I’ve got a job that could have paid for it, but being an adult means I’ve got bills and responsibilities. I know, boring, right. But, I must say, I’m so glad I finally did buy the VR for my PS4. I really love playing the games.

I had VR worlds in with the bundle and, me being stupid, decided to start with the oceon decent. The reason I’m stupid is because it had a shark attacking the cage. And, you guessed it, I have a fear of sharks. I have never jumped so far in my life. I even had to check my legs were still there. I knew it wasn’t real, but it didn’t stop me from thinking my legs had been bitten.

I also brought Star Trek: Bridge Crew to play on the VR. Being a life long trekkie, having the chance to be in charge of a starship was like a dream come true. There I am, sitting in the captain’s chair, wearing command gold and telling the bridge officers what to do. I loved it.

I’ve brought some other games for it, including job simulator and surgeon simulator. I’ll be doing a review on these games soon. But, if you want to be immersed in game play, I would definitely recommend the VR. You actually like you’re in the game, rather than just playing it. It really is the best feeling.

Cooking Fun and Mayhem with Overcooked! 2

Overcooked! 2 was developed by Ghost Town Games and published by Team 17. I played the cooking simulation game on the PlayStation 4, but it is also available on the Xbox One, Nintendo Switch and on Steam for PC. Overcooked! 2 is as fun as it is infuriating. The levels show a wide range of places for the restaurants. Such as a sushi restaurant, a hot air balloon, on the rapids, galactic worlds, a wizard school kitchen and the mines. The earlier levels have more straight forward meals, It’s the later levels that have the more complex meals. These meals include the use of pots, pans, mixers and ovens. On some levels I had to make pancakes and cakes. Some ingredients for the pancakes had to be chopped before being put in the mixer with the rest. Then taken to the frying pan before it can be plated and sent out. Where as the cake ingredients where put in the over, after the mixer. Then there’s the issue with the plates. They don’t come back quick enough. So, by the time the plates have been washed and the food plated up. The customer has become impatient and left.

If there is one thing I like, it’s a daft game I can lose myself in. Overcooked! 2 definitely falls in that category. Overcooked! 2 is the more testing sequel to Overcooked! The levels are more difficult and the recipes are more challenging. On the plus side, the player can throw raw and sliced food to the other player. Or, if you’re really good, it can be thrown to the chopping board or in the pans. The main reason I wanted to try this game is because I can play co-op with a friend to complete a story mode. I always find this makes a game more fun. The game also has an online multiplayer, which works quite well. In order to communicate with online players, other than in party chat, players have the use of an emote system. Which is probably for the best. Especially if you’re like me and spend most of your time shouting profanities at the screen.

Now, if you’re a bit of a trophy hunter, like myself. Then this can put a stop to collecting them. Especially if you’re playing the game solo. I’m determined to keep trying until I get three stars on all the levels. But, if I’m going to be honest with myself, it could take a while. It can be easier with as many as four players, but only if they all work in sync with each other to get the meals out. Of course, it’s kinda fun to just throw the food at each other. But, that would just be childish. Oh well, I’m not ready to grow up yet, anyway.

When it comes to the game play, it’s very frantic. So I had to be pretty fast with the buttons. The controls aren’t difficult, but it can be easy to forget which button is which. Especially when your player is running around like a headless chicken. The game does have a tutorial level, but if you haven’t played Overcooked! before Overcooked! 2, it will take longer to get to grips with how the meals are made. Most importantly, the way the meals should be made. Overcooked! 2 has an arcade and verses mode. This can be played as a co-op, public online and private online. The game can be played by four players on either setting. The arcade multi-player is pretty funny, especially when you end up making difficult meals, in a purposely annoying restaurant. I found I either spent most of my time bumping into other players or getting the orders mixed up.

I’ll admit, I had a preference for the single player mode and the couch co-op. But, I think that’s because they’re the type of games I grew up with. The online multiplayer is fine and is still fun to play. But, for me, there is nothing better than playing a game with someone next to you and having tears streaming down your eyes because everything that could go wrong, has gone wrong. I would definitely recommend this game. It’s fun for all ages.

Overcooked! 2 rating – 9 out 10

Spyro Reignited Trilogy Review

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I couldn’t believe it when I found out Spyro was being remastered. I thought Crash Bandicoot was amazing, but Spyro was the game in my teens. I brought the original games when they first came out. Infact, I’ve still got them. Even now, I still play them on my PS1 occasionally. I used to think Spyro was wonderfully squishy then. But when I saw him for the first time, I’ll be honest, I squealed (I know, I’m a big kid). He was made so life-like, I couldn’t help but want to squeeze the cheeks on his squishy face. What made it even better was The fact that three of the best Spyro games were remastered. Spyro The Dragon, Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon. 

The cannon is loaded and ready.

The game was developed by Toys for Bob and published by Activision. I realise I’m biased, but they did an amazing job. The gameplay was as I expected, virtually the same as the original. But that’s exactly what I was hoping. It was the graphics that did it for me. They were just so detailed. You could actually see the worlds as they were ment to be seen. There was so much more definition and depth. It was easy to see how much time and devotion has been given when remastering the levels. When Spyro went through the snow, he left prints behind. When using his fire attack, the ground and surrounding area would become scorched. The fire even illuminated a darker room. Then, of course, there’s Spyro. When I took my first look at a more sleek, defined Spyro. It was like looking at an old friend the way you always imagined he’d be. Spyro pranced and charged with much more elegance. Spyro’s wings and horns were more emphasized and much more prominent. I was just overjoyed with how Spyro looked. Yes, once again, I’m biased. I don’t care.

Just chilling.

The game music was basically the same as I remember. I couldn’t help but bop along to it. It was like a walk down nostalgia lane. Even the smallest of details, such as the sound as the gems being freed from a strong chest. It’s became my favourite sound. The controls used were practically the same as the original games, so I found handling Spyro very easy to do. To be honest, if I was playing the game for the first time, I’d still find him easy to control. Spyro is such an easy and fun platform game, that is easy to get lost in. Even Spyro’s charge movement was the same as I remember. It’s still easy to lose control of Spyro when he’s stampeding, especially around corners. I can’t count the amount of times I ran off the edge or head butted a wall. It took a number of tries to get it right. It was worse on the Tree Tops level, on Beast Makers home. Almost every walkway was a supercharge ramp. It was quite confusing, trying to work out which supercharge ramp to use to get to the third dragon. In the end I needed to use three different supercharge ramps to get there. Then, of course, there’s the speedway levels. These are the levels where Spyro glides along a course, using spot-on precision to hit every item. The rings and arches were relatively easy. But items like the chests, lamps, aeroplanes, etc were a lot harder to hit. I found these levels took the longest, if I wanted to get all the items in one go. In one speeches level, I finished it completely with less than a second to spare.  

I’m gliding, not flying.

The one thing I noticed with the reignited trilogy is the game seemed easy in some places and then difficult in others. I don’t mean unbeatable difficult. I mean an annoying, I want to throw my controler, difficult. Yet, as soon as that part was completed I start thinking, why did that take so long. The game has been made child friendly. Personally, I think that makes the game even better. It means that a new generation of gamers can understand why myself and my peers loved Spyro so much. I noticed there were only a few differences between the original games and the reignited trilogy, as well. But this was mainly the cut scenes in the game and tweaks to some of the characters. Such as the dragons Spyro had to find in the first game, they had clothes on. It’s these small things that can only be noticed by someone who played the original games. 
When it comes to Spyro, I can’t help but say how fantastic the games are. I enjoyed the time it took to play all three of them. Even the annoying parts were worth completing. All three games were fun to play and I found it difficult to put the game down. It doesn’t matter if, like me, you played Spyro when they first came out or the reignited trilogy is the first time you’ve played it. The game is perfect for gamers of all ages. If you like platform games that are easy going and relaxing to play (for the most part). I definitely recommend this game.

Spark Reignited Trilogy rating: 9 out of 10

Too Many Games, Too Little Time

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I had it all worked out. I was going to complete Assassin’s Creed Odyssey and Red Dead Redemption 2. Then write a review on both of them. That really was the plan. And, what happens? A beautiful, squishy, purple dragon came on the scene. You know the one I mean. That little plucky fire breather, who charges at monsters ten times bigger than him. That purple dragon who can’t fly, but glide. Unless he’s doing a speedway challenge. You guessed it, Spyro Reignited Trilogy came out. Ever since I installed the game on my PS4, I haven’t been able to stop playing it. I brought the games when they first came out, in fact I still have them. So, playing the reignited trilogy was like reliving my youth. I can honestly say, I’m in my element.IMG_20181204_224136_hdr[1]

Look at his squishy face.

I’ll be honest. There have not been many times I been able to say that I’ve got more games than I can cope with to complete. Usually its complete one game in enough time before the next one comes out. Not this time, nope. AC Odyssey came out October 15th 2018, RDR 2 came out October 26th 2018 and Spyro came out November 13th 2018. Which seems spaced out well enough, but making the decision to play Red Dead Redemption before playing Red Dead 2 is what put a huge spanner in my plans.

IMG_20181204_225827_hdr[1]You know what? I wouldn’t have it any other way. Red Dead was an amazing game and was worth causing myself such disruption. And, hey! I’m a gamer. I can’t say that if I haven’t got a game to play. Right now I’ve got two games to focus on after I’ve fully completed all three games on Spyro. But, then there’s new games coming out soon. Including Just Cause 4 and Resident Evil 2. Looks like I better get my skates on. I’ve got reviews to write, after all. Better get back on Spyro.

Halloween Replay

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Until Dawn is one of my favourite horror games. The game is mostly exploration, quick-time events and decision-making. Not only does it make me think, it still has the potential to make me jump. So, I thought it was the perfect game to play over Halloween. Especially since it gives me the chance to choose the good ending or the bad ending. Don’t get me wrong, I’ve completed this game more times than I can count. Including collecting all the trophies, to get a PS4 platinum trophy (very proud of that). Another thing I like about this game is that it works on the butterfly effect. I’m sure you all know what that means. The most rational explanation of it is, the flapping of a butterfly wing can cause a tornado somewhere else. It’s safe to say that small events can have a quite big effect.

That is exactly how the game is played. I have to chose┬ácertain small event to create the biggest consequence. And, sometimes, these small events have nothing to do with the ending. Take Sam, for example. Early on in the game Sam goes down to the basement with Joshua to turn the boiler/power on. If you take the time to look in the cabinet where Josh is, before following the QTE, you’ll find a baseball bat. This gives Sam the chance to talk to Josh about it, then place it on the other side of the room. Now, this may not be important to the ending, but it is to Sam. You see, later on in the game Sam is chased by the psycho. This is where you really have to be quick with the QTEs. At some point, Sam will run to the basement. If you choose to hide, the baseball bat will be right where Sam put it earlier. Giving her the chance to hit the psycho with it and run away. However, if you didn’t pick up the bat in the beginning and you choose to hide. There’s a good chance the psycho will over power Sam and knock her out. On the other hand, if you’ve played the game as much as I have, you’ll know which buttons to choose to evade the psycho, without even having to use the baseball bat.

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Another thing I like are the totems. These are collected throughout the game. There are five sets of totems to find and they all have some influence on the game. They are used as a guide, as long as the player knows which decisions to make, they are great way to steer the player to the desired ending. However, if you’ve played the game in a certain way, the outcome of following the totem may not give the desired effect. But, we’ll get to that in a bit.

The five totems are:-

The Death Totem – Black totems or butterflies, shows the character’s possible death.

The Danger Totem – Red totems or butterflies, shows a dangerous event that a character could experience.

The Loss Totem – Brown totems or butterflies, show the possible death of another character.

The Guidance Totem – Yellow totems or butterflies, show visions that can guide/help the player.

The Fortune Token – White totems or butterflies, Show visions of good fortune/luck.

As I said earlier, the visions shown by the totems will only help if the correct decisions have been made. For example, when Matt and Emily are at the top of the radio tower, a guidance token shows Emily giving Matt the flare gun. If you find the flare gun and give it to Matt there may be a chance he fires the flare gun straightaway. Which means he won’t have it later on in the game where he might need it. This is because the player has decided to play Matt as a pacifist. Every time he agrees with Emily, you don’t get the choice to save it for later. So, when the time comes to choose between saving Emily or jumping to safety. If the player chooses to save Emily both times, Matt will die because he has nothing to defend himself with. Remember what I said about small decisions causing big consequences. But, here’s the kicker, even if Matt had fired the flare gun, Matt would have survived if the player had chosen to jump to safety. Which means the totem is kind of useless. Personally, if I’m playing for the good ending, I’d choose for Emily to keep the flare gun. This means, when Emily is running from the Wendigo, I can shoot it with the flare gun and then hit every QTE. This stops Emily from being bitten and the game skips the ‘Emily has been bitten’ scene.

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It’s the same with the collectables. Collecting certain items help to trigger certain scenes or determine future events. Take the twins clueline. The player needs to find Hannah’s tattoo card, the picture of Hannah showing her tattoo and the scrawled journal, to ensure Josh’s survival until dawn. Collecting all the mystery man, twins and 1952 clueline really does help develop the story as the game is completed. A lot of the twins clues show what happened to them after they fell at the beginning of the game. Mystery man clues reveal the stranger on the mountain and how Josh became the psycho. The 1952 clueline reveal what happened in the sanatorium, including where the Wendigos came from.

I can honestly say that I can play this game over and over again. You do have to play the game through at least once to understand how it works. You can then start again to create the desired ending. One thing I will say, do the ‘no-one survived’ ending before the ‘everyone survived until dawn’ ending. Personally, I felt better knowing that everyone survived in the end. Rather than finishing the game with everyone dead. It’s probably just me being a softie, but who cares. There’s nothing better than finishing the game with everyone alive.

Why Is This Game So Addictive?

20181022_221906I downloaded the strangest game a few days ago. I know its been out a few years now and I’ve watched YouTubers play the game. It looked a fun and quirky game. But, I’ll be honest, the only reason I decided to purchase the game is because it was at a discounted price. And I am so glad it was. The game was released in 2015, it was published by Bossa Studios. Now, the whole point of the game to play a slice of bread and do everything you can to become toast. There are other features to the game, but lets focus on the slice of bread, becoming toast.

Ok, I’m a slice of bread and my main obsession in life is to become toast. So, what do I do? Anything and everything I can to reach the object that will toast me. Only problem is, there are a number of obstacles in the way. Mould, balls of dirt/dust, ants, sweets, plates, glasses and an array of household items. Getting some of these items on the bread will lower its edibility. There is also the higher danger of falling on the floor or in water. This reduces the bread’s edibility very quickly. However, there are a number of ways to toast the bread, other than using a toaster. In the kitchen I used the hob to make toast. In the bedroom I used the iron. But my favourite was the living room. I toasted the bread using the TV. It was fun knocking the bowling ball onto it.

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Sitting on the shelf.

The thing is, this game is so annoying. I try swinging the bread from the coffee table to the sofa and the thing just belly flops onto the floor and becomes inedible. Then I misjudge a gab between a box and a wall, what happens. I miraculously manage to save the slice of bread on the wall. Nothing makes sense with this game. All logic and rational thought has been thrown out of the window. I mean, why is this slice of bread trying so hard to become toast? Is a tan really that important. But, more importantly, why is this one slice of bread so desperate to make that man’s life a misery. Everything around him is being destroyed by a slice of bread. How moronic does that sound. And yet, I find myself wanting to take part in this slice of bread’s destruction. Why is it, that this game makes me want to turn it into toast, almost as much as the slice of bread wants to be toast. Could it be because the game is so annoying and rage-inducing, that it makes it a joy to play.

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Where did that jam come from?

To make the destruction worse, I can also be a mayhem making baguette that is hell-bent on destroying everything in its path. I can race a bagel around the room, following markers along a course. There is also a fragile cracker that I can take on a cheese hunt, without destroying it.

So, why can I not stop playing it? Oh well, once a gamer. Always a gamer, I suppose.